




I’m a designer and 2D game artist. I’ve been dabbling in game development for my entire college career and now I know it’s where I want to focus my passion and energy.
My favorite part of game design is finding an original, interesting, or unique concept and using art & mechanics to bring it personality and life.
I like to draw on my experiences as a multimedia artist and let my history in comics, illustration, and neon sculpture being me unique inspiration to projects.
Game Design & Art Portfolio

Still
October 19-26, 2023
Game Jam
Winner
Lead Artist, Designer
Still is the product of a one-week game jam hosted by Respawn Games. You play as an interplanetary environmental researcher who learns to understand the world around them through their polaroid camera.
In a game so focused on beautiful landscapes and a team with 5 artists, it was my responsibility to make sure our game had a cohesive style with design elements that created fluid visual storytelling. I taught relevant artistic concepts to other artists and provided critique to ensure quality and consistency. Personally, I was responsible for the Jungle background and minor assets.

Bakery Bash
Lead Artist, Designer
Game Jam
Winner
Bakery Bash was created for a 1-month long game jam. While the project wasn’t developed beyond the game jam, I was really enraptured by the opportunity to create unique character designs that influenced gameplay and vice versa.
Bakery Bash is a turn-based MOBA game where you play as a team of arena fighters themed after baking utensils. Each character has a unique kit and playstyle that goes hand in hand with their design.
I created the game concept, characters, and helped with designing game mechanics. I also created all art assets including character art, background, and UI elements.





December 2021- January 2022
Rebroken
Lead Artist, Lead Writer
Rebroken is a card-based game about breaking up with your girlfriend.
I am the lead artist and responsible for all art assets such as character sprites, background, and UI.

